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Devlog
//TODO: today - Version 2.2 Release
June 03, 2021
by
eZombo
24
Hi! Today we released a small update for //TODO: today with fixes for a few issues we've been made aware of recently. For the most part these are fixes to minor glitches, but we also added some other...
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//TODO: today - Version 2.1 Release
March 06, 2020
by
Boys Laugh +
17
Hi! Today we are happy to announce the release of an update for //TODO: today that's been in the works for quite some time now! Most prominently it expands the romantic preferences so Joyce and Phoe...
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//TODO: today Special Edition Zine Release
October 03, 2019
by
Boys Laugh +
6
Hi there! It took us a little longer than initially announced but last night we finally released the Special Edition Zine for //TODO: today ! What we originally envisioned as a 20-page booklet ulti...
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//TODO: today - Version 2.0 Release!
September 27, 2019
by
Boys Laugh +
13
Hello! After working on it for quite a while, we have finally released version 2.0 of //TODO: today ! As we announced last week, this update adds a bunch of new content and updates to existing scenes...
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Devlog #45 - Special Edition Release Date + Current Plans
September 17, 2019
by
Boys Laugh +
9
Hi there! It's been a while since our last devlog but we've been busy finishing up the polishing update for //TODO: today and the Special Edition Zine . If you follow us on Twitter you might have a...
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Devlog #44 - Soundtrack Development: Themes Pt. 1
July 26, 2019
by
Boys Laugh +
5
Hi! After the post about the functional planning of the music in //TODO: today two weeks ago, today's devlog will go into more detail on how all the tracks are connected stylistically and musically...
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Devlog #43 - Phoenix's Art Pt. 1 - A Character? Right Away!
July 20, 2019
by
Boys Laugh +
7
Ello! This week Pectin is back with a devlog on art again. SPOILER ALERT it's about a piece of asset from //TODO: today that is going to appear in an update in the future!ヾ(*’O’*)イ Pectin: W...
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Devlog #42 - Status Update & Music Planning
July 12, 2019
by
eZombo
3
Hi there! After taking a break last week for the Defaction announcement, we're back with a regular devlog. But before we get to the "dev" part, there are a few adjustments to our previously announce...
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Devlog #41 - A Colourful Journey
June 29, 2019
by
Boys Laugh +
8
Hi! :D Today PECTIN is back again with another devlog about the art of //TODO: today ! It's about some subtle elements of the background which can be seen in the second half of the game. If you hav...
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Devlog #40 - Writing Structure in Detail
June 21, 2019
by
eZombo
7
Hello! This week it's my turn again to write a devlog and because most of the work I'm doing right now isn't really ready to be put into a devlog just yet, I decided to go into a bit more detail on th...
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Devlog #39 - Teal's Art Pt. 1 - A Dark Place
June 14, 2019
by
Boys Laugh +
8
Hello lovely readers! (ノ゚▽゚)ノ We've announced last week, we're back with our devlogs packed with insights into our work on //TODO: today ! As it has been hinted back then, PECTIN will tal...
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Devlog #38 - Back From the Hiatus!
June 06, 2019
by
eZombo
5
Hello! It's been almost two months since our last proper devlog but now we're back to explain what we've been up to since then and to talk a bit about our current plans! Before we went to the A Maze...
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//TODO: today - Bestest Cupcake Poll Results Part #3
April 27, 2019
by
Boys Laugh +
8
Hello! It's been a while since the announcement of the second place winner, but we are finally ready to reveal who took the top spot of the Bestest Cupcake Poll ! While the ranking was still very clo...
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//TODO: today - Bestest Cupcake Poll Results Part #2
April 19, 2019
by
Boys Laugh +
11
Hi there! We're back with the next part of the Bestest Cupcake Poll results, today with the second place winner. As we mentioned last time, there was only a one vote difference between third and s...
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//TODO: today - Bestest Cupcake Poll Results Part #1
April 17, 2019
by
Boys Laugh +
9
Hey, hey! It's been some time since the //TODO: today Bestest Cupcake Poll ended, but we're finally ready to announce the results! To make things a little more exciting, we decided to split up the a...
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//TODO: today BESTEST CUPCAKE Poll!
March 12, 2019
by
Boys Laugh +
11
Hello! It's been a while since we had some news for //TODO: today , but as the two year anniversary of the initial game jam release approaches, we thought about holding a popularity poll to celebrate!...
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Devlog #32 - After the //TODO: today Release and the Near Future
October 03, 2018
by
Boys Laugh +
18
Hello! It's us again! It's been just about 48 hours since we released the full version of //TODO: today and we are honestly blown away by the positive response! Since the update, it's been downloade...
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//TODO: today - Full Version Release
October 01, 2018
by
Boys Laugh +
25
Hey there! After our post about the delay on Friday, all of you probably noticed that we didn't manage to finish the full version of //TODO: today on the 29th as we announced. The reason for that we...
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Update on the //TODO: today Release
September 28, 2018
by
Boys Laugh +
15
Hello! We're still hard at work to finish up the full version of //TODO: today and we are almost there. The script is practically finished and only needs some more testing to make sure that everythi...
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Devlog #31 - Part 2 Release Date, Dev Commentary, Bara Jam, and More
September 19, 2018
by
Boys Laugh +
16
Hi everyone! We'll start off with some good news~ Last Friday we finally announced the release date for the full version of //TODO: today ! The game will be released on September 28th along with a...
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Devlog #30 - //TODO: today Release Getting Even Closer!
September 05, 2018
by
Boys Laugh +
16
Hey everyone! We're still busy finishing up part 2 of //TODO: today but here's our usual status report! In our last devlog we wrote that we were predicting that we would have everything finished wit...
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Devlog #29 - Closing in on the //TODO: today Release
August 23, 2018
by
Boys Laugh +
14
Hi there! Development for the second half of //TODO: today is nearing its end but there are still plenty of tasks ahead of us. We are pretty certain now that the release will be within the first two...
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Devlog #28 - The Current Plans, Looking Back at the Kawaii Festival, and More
August 09, 2018
by
Boys Laugh +
7
Hey everyone, it's time for another devlog!ヾ(○・ω・)ノ☆ It's barely been two weeks since the Kawaii Festival and we've already found our way back into the production of //TODO: today and...
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Devlog # 27 - Kawaii Festival, Newsletter, and More!
July 25, 2018
by
Boys Laugh +
6
(Note: because we also post these devlogs on our blog , the devlog numbers are not quite accurate here. On itch.io, devlog #20 - #26 can be found on the game page for Defaction ) Hi there! We've been...
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Devlog #19 - We're Back!
March 30, 2018
by
eZombo
8
Hey hi, we're finally back! We're sorry about the long radio silence but the last few months have been pretty busy for us. As we already mentioned in the last status updates, we were occupied with our...
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Devlog #18 - New Year, New Update
January 11, 2018
by
eZombo
11
Hey everyone! It's been a while since our last post in this devlog. We didn't mean to stay silent for so long but we've been so busy with work that we barely even noticed how fast these last two month...
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Devlog #17 - The Current Status
November 22, 2017
by
eZombo
7
Devlog #17 - The Current Status Hey there, after a brief hiatus we're back with another devlog! As you might know if you read our last status update, we're currently trying to handle two projects at o...
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Devlog #16 - About Work Life and Food
November 09, 2017
by
Boys Laugh +
7
Devlog #16 - About Work Life and Food Hi! (∩❛ڡ❛∩)゚.:。+゚ Here's Pectin! Back for your weekly bit of deliciously educational insight into our work! To be honest, I was a bit stumped about...
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Devlog #15 - UI Implementation and Automation
November 01, 2017
by
eZombo
5
Devlog #15 - UI Implementation and Automation Hey there, after UI design and management I'm back with a more practical devlog again, this time about automating some repetitive tasks! I already went a...
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Devlog #14 - Character Design Pt.4 - The Final One ft. Zen, Snow, Ms. Cardhover (& Suuj)
October 26, 2017
by
Boys Laugh +
6
Devlog #14 - Character Design Pt.4 - The Final One ft. Zen, Snow, Ms. Cardhover (& Suuj) Hey hey hey! This week's devlog is a continuation of the Character Design series and also the last... ... ... ...
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Devlog #13 - Management
October 18, 2017
by
eZombo
4
Devlog #13 - Management Hey there, it's time for another devlog! This time I'll focus on a topic that's not really the main focus of either of us here at BL+ but it has to be done anyway: Management!...
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Devlog #12 - Character Design Pt.3 - The Design Process of Joyce
October 14, 2017
by
Boys Laugh +
7
Devlog #12 - Character Design Pt.3 – The Design Process of Joyce Hiya! ゚✧ Put up your hands because you're going to catch the next Character Design devlog I throw at you!◝(°꒳°*)◜ ✧・...
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//TODO: today Version 0.9.2 Release Notes
October 09, 2017
by
eZombo
4
Today we released a new version of //TODO: today with some smaller changes and new features. The previous version 0.9.1 mainly featured minor bug fixes, so we didn't post release notes but this vers...
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Devlog #11 - Another Status Update
October 04, 2017
by
eZombo
4
Devlog #11 - Another Status Update Hey everyone, it's been a few weeks since our last status update so we're back with a summary of where things are standing. As you probably noticed, we weren't able...
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Devlog #10 - Character Design Pt.2 – The Design Process of Phoenix
September 28, 2017
by
Boys Laugh +
6
Devlog #10 - Character Design Pt.2 – The Design Process of Phoenix Hello! I'm back again with a new //TODO: today devlog on Character Design for you! (ง •ૅ౪•᷄)ว ✧゚Here's a link to...
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Devlog #9 - UI Design Part Two
September 21, 2017
by
eZombo
5
Devlog #9 - UI Design Part Two Hey everyone, we originally wanted to post another character design devlog today but unfortunately it didn't quite work out with our schedules. So I'll bridge the gap wi...
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Devlog #8 - UI Design
September 13, 2017
by
eZombo
5
Devlog #8 - UI Design Hey everyone, first of all thank you for the great response to the update last week which finally pushed us over 4000 downloads for //TODO: today ! We're back with another devlo...
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//TODO: today Version 0.9 Release Notes
September 08, 2017
by
eZombo
4
Today is finally the day we released Version 0.9 of //TODO: today . This basically means that the first half of the game is now completely final! This update has been in the works since April and we...
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Devlog #7 - How a Character Artist does Backgrounds
September 07, 2017
by
Boys Laugh +
5
Devlog #7 - How a Character Artist does Backgrounds Hi hi! ~☆ Right at this moment I'm working on a few art assets that would complete the first half of //TODO: today . And the biggest ones that kee...
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Devlog #6 - Status Update & Writing
August 30, 2017
by
eZombo
5
Devlog #6 - Status Update Hey everyone, since we didn't say much about the game's progress over the last few weeks we felt that it was time for another status update. As you probably noticed, since Au...
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Devlog #5 - Character Design Pt.1 - From Concepts to Sprite
August 24, 2017
by
Boys Laugh +
4
Devlog #5 - Character Design Pt.1 - From Concepts to Sprite Hello!ヾ(○・ω・)ノ☆ This week we stay artsy with a devlog about Character Design. This will be the first part of a series of logs a...
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Devlog #4 - Music Workflow & Breakdown
August 16, 2017
by
eZombo
3
Devlog #4 - Music Workflow Hey there, in this week's devlog I will talk about my workflow for making music for //TODO: today and also show a breakdown of one of the tracks that are already in the ga...
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Devlog #3 - Facial Sprites & Character Customization
August 09, 2017
by
eZombo
4
Today's devlog is a joint effort between PECTIN and me (eZombo) but without further ado, let's start~ Devlog #3 - Facial Sprites HI! Here's PECTIN! (ノ゚▽゚)ノ I will tell you about my approach...
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Devlog #2 - Branching and Customization
August 02, 2017
by
eZombo
8
Devlog #2 Branching Hey there, we're back with another devlog about a bunch of different topics~ But first things first! Branching is a fairly central aspect of visual novels and there are various way...
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Devlog #1 - The Current Status & Romance Choices~
July 26, 2017
by
eZombo
4
Devlog #1 - The Current Status Hey everyone! A lot happened since NaNoReno and we're still super excited that people are interested in this little game we started making just for fun. As we already me...
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